<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Curation on doismiu - dispatches from the infernal archive</title><link>https://doismiu.blog/tags/game-curation/</link><description>Recent content in Game Curation on doismiu - dispatches from the infernal archive</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 21 Jan 2026 00:00:00 +0100</lastBuildDate><atom:link href="https://doismiu.blog/tags/game-curation/index.xml" rel="self" type="application/rss+xml"/><item><title>I Over-Engineered a Solution to My Steam Backlog. No Regrets.</title><link>https://doismiu.blog/posts/i-over-engineered-a-solution-to-my-steam-backlog/</link><pubDate>Wed, 21 Jan 2026 00:00:00 +0100</pubDate><guid>https://doismiu.blog/posts/i-over-engineered-a-solution-to-my-steam-backlog/</guid><description>&lt;p&gt;As a kid, I grew up reading video game magazines, primarily the legendary Spanish publications &lt;strong&gt;Hobby Consolas&lt;/strong&gt; and &lt;strong&gt;Playmania&lt;/strong&gt;. It was a tradition to stop by the newsstand on my way to school and ask the owner if they had already received the latest Hobby Consolas or Playmania, as well as the official NBA magazine. I spent hours reading the reports and the news sections. However, the section I enjoyed the most by far was &lt;strong&gt;the game analysis&lt;/strong&gt;. An article explaining the gameplay and evaluating a title based on pre-established criteria, resulting in a final score, was enough for me to decide whether a game was worth playing. This was actually more important to me than playing the games themselves since new releases were largely inaccessible to me (except on specific dates like Christmas). So, reading the analysis was the closest thing to playing a game in the pre-YouTube era, before the days of walkthrough videos and gameplay streams.&lt;/p&gt;</description></item></channel></rss>