<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>BASIC on doismiu - dispatches from the infernal archive</title><link>https://doismiu.blog/tags/basic/</link><description>Recent content in BASIC on doismiu - dispatches from the infernal archive</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 05 Jan 2026 00:00:00 +0100</lastBuildDate><atom:link href="https://doismiu.blog/tags/basic/index.xml" rel="self" type="application/rss+xml"/><item><title>BASIC and the Architecture We Lost</title><link>https://doismiu.blog/posts/basic-and-the-architecture-we-lost/</link><pubDate>Mon, 05 Jan 2026 00:00:00 +0100</pubDate><guid>https://doismiu.blog/posts/basic-and-the-architecture-we-lost/</guid><description>&lt;p&gt;You have probably walked past a &lt;strong&gt;brutalist building&lt;/strong&gt; without knowing the style&amp;rsquo;s name. They are those raw concrete constructions, unplastered, where you can see the marks of the molds used in casting. Structure exposed. Piping sticking out. For a long time, computers were like this.&lt;/p&gt;
&lt;p&gt;In the 80s, when you turned on a microcomputer (MSX, Apple II, or my personal favorite, the TK90x/ZX Spectrum), there was no desktop. There were no folder icons simulating an office. There was no metaphor at all. What appeared was a blinking cursor, waiting. The machine looked at you and asked: &amp;ldquo;What&amp;rsquo;s the plan for today, boss?&amp;rdquo;&lt;/p&gt;</description></item></channel></rss>